Yesterday, when I signed up for another project with an original user name — Arit Reede — I remembered a free-floating, nameless character I’d once invented for an anthology, and how this made-up name would suit her very well.
She was the carbon-knitter companion of a medic at a time when almost all the useful extras of modern life had for one or another reason disappeared. With my next thought, I wondered how to get her and her partner into The Eleven Islands scenario, given that the events for which she was invented, took place in the UK a hundred years from now.
With a certain amount of clandestine shipping still happening, that shouldn’t be too hard. Arit and Hellion like to be constantly on the move. They’ll be able to show us the islands from the point of view of a pair of foreign travelers. Future backpackers if you like, working their way round The Eleven Islands.
Despite the recommendation of ~NO TRAVEL~ to The Eleven Islands, the ship’s boat landed Arit and Hellion at the Southern Ocean end of the Red Sand Channel.

The bosun at the tiller pointed to the island to the west. “Bight, the Isle of Wizards. The wizards leave neither flesh nor bones to be healed when they take their prey.” He changed hands to keep command over the tiller.
Pointed eastward. “Souzadelay. In the north of the island are four city states strung along the coast. A feudal overlord keeps three of them honest. The east south and west are agricultural lands in part, with fortified villages, and of course the delta. People trying to live peacefully. The Clay Faces rove and maraud. They enslave whoever they find on the road or out of their proper encampments.”
Go to my The Eleven Islands page above to read more …