WhenI’m My characters out of time, in the first draft of Meld are stuck in a patch of mud and I ,part 2 of the Doomed series,as I am today, and don’t yet know how to write my characters them through that experience. I nowadays turn to another project.
Drat. The sentence above had 45 words as it stood. Why can’t I write long sentences in my fiction? (Editors and beta readers often complain.) But I guess I’d better unpack it in the interests of readability.
Yes, so I murdered my first first sentence. I’m limited showing you exactly what I did, not yet knowing all the possible ins and outs of what I can do here. The new first sentence reads …
My characters in the first draft of Meld are stuck in a patch of mud and I don’t yet know how to write them through that experience.
When I’m in that kind of situation, I don’t call it writer’s block. That story-stew is merely waiting for new ingredients. Because it was a time jump that got them into their present predicament, the characters need to have a ‘where-are-we-in-space-and-time’ discussion while at the same time protecting themselves from the wild life. I need to research all the ways in which they can discover ‘when’ they are.
In the meantime it’s OK to write a blog post, work on a short story, or even re-organize your media collection so it can be housed on the internal hard drive. It’s all part of writing.
One thing leads to another. It all began with me trying to find a place to start publishing my Eleven Islands saga. This blog isn’t it. Blogs are structured for journaling and or writing episodic narrative, as everyone I know who writes a blog has told me. Yes, yes. I will knuckle down and blog.
Though it doesn’t mean I will let the other idea go. I started to look at different kinds of platforms. At the same time re-read some of the material I was deciding to rewrite to fit the new parameters.
Synchronicity happened. While I was writing short blurbs for the Eleven Islands Saga … they are still up, see The Eleven Islands page on this blog … I came across a romantic interlude between two of the younger characters. Inquired about its suitability for the next Worldbuilding Magazine … and away I went, rewriting it to suit.
So, writing has been the go all week on a project that took off after an impulse that led to me joining Worldbuildingmagazine.com
‘Reprise’, disappointingly, merely means a repeat of something. I always thought that ‘doing a reprise’ meant making a correction. That the repeat would intentionally be better than the original. Well, that is the flavor of this post.
What I wrote yesterday? Pure verbiage. When I read such drivel elsewhere I move on. Yesterday’s effort shall join the deleted pile.
Mapping is a vast subject when there’s a whole world to be mapped. Or, in this case, when there are eleven islands to describe. And, if there are to be people on the ground doing the mapping, what scale will they use? Travelling on foot, for example, produces a whole different understanding of a world than travelling by ship.
Arit and Hellion, the couple introduced so impulsively, are on foot. So far, if Arit were more involved in the mapping aspect, she might have drawn three parallel horizontal lines in her journal: the lower one representing the edge of the beach, the next two the near and far edges of the red sand road. Beyond the road she could perhaps scribble some shrubbery and outline the wallow …
Instead, she and Hellion have involved themselves in the local life, in the story of the Eleven Islands. They’ve just treated a Skin-Torn youth for his wounds and infections. And Arit has drawn her line in the sand. Despite her lack of knowledge of any other people in the scenario, her sympathies are all for the Skin-Torn youth’s people.
As a result, they are in a quandary. As is their trip planner. It’s obvious now that the idea to masquerade them as a pair of neutral, sight-seeing tourists was never going to work. How now to proceed with this project?
Yesterday, when I signed up for another project with an original user name — Arit Reede — I remembered a free-floating, nameless character I’d once invented for an anthology, and how this made-up name would suit her very well.
She was the carbon-knitter companion of a medic at a time when almost all the useful extras of modern life had for one or another reason disappeared. With my next thought, I wondered how to get her and her partner into The Eleven Islands scenario, given that the events for which she was invented, took place in the UK a hundred years from now.
With a certain amount of clandestine shipping still happening, that shouldn’t be too hard. Arit and Hellion like to be constantly on the move. They’ll be able to show us the islands from the point of view of a pair of foreign travelers. Future backpackers if you like, working their way round The Eleven Islands.
Despite the recommendation of ~NO TRAVEL~ to The Eleven Islands, the ship’s boat landed Arit and Hellion at the Southern Ocean end of the Red Sand Channel.
The bosun at the tiller pointed to the island to the west. “Bight, the Isle of Wizards. The wizards leave neither flesh nor bones to be healed when they take their prey.” He changed hands to keep command over the tiller.
Pointed eastward. “Souzadelay. In the north of the island are four city states strung along the coast. A feudal overlord keeps three of them honest. The east south and west are agricultural lands in part, with fortified villages, and of course the delta. People trying to live peacefully. The Clay Faces rove and maraud. They enslave whoever they find on the road or out of their proper encampments.”
Go to my The Eleven Islands page above to read more …